extract_assets.py -clean & make clean or make distclean to remove ROM-originated content. This is simply not present on original hardware.Feel free to report bugs and contribute, but remember, there must be no upload of any copyrighted asset. Oh and before anyone says anything this isn't fixed by lowering the resolution. I used an emulated version since I already got rid of the pc port as it didn't fix this issue which is the most outstanding issue with n64 emulation imo. This was taken with gliden64 using parallell but the problem is exactly the same in the pc port. You can see the seems between the polygons. Here's a quick picture I took of an example of the problem present in the PC port: I'd be interested to check out the source with the opengl support so I can try it on older hardware, but as for now I'm sticking with an N64 or angrylion rdp plus in some form. Oh and it's nice to see it take like 40mb of ram and like 3% of the cpu of course. Especially considering they are looking at OOT and Paper Mario both of which suffer more from this when not replicated accurately. Hopefully the devs become aware of this and strive for a perfect 1:1 port of the experience without glitches like these. ![]() This was the first thing I tested and upon seeing it I abandoned this port for now. This is apparently hard or impossible to fix in GlideN64, and so far you can only have an visually accurate rendering of the game by using some form of software renderer (like Angrylion rdp plus which now runs pretty well in latest retroarch). ![]() ![]() This can easily be spotted in Whomp's Fortress where the brown steps right where you start have a slight gap between the surfaces. The biggest issue I have with this PC port is that it suffers from the same problems as GlideN64, which have been named "misaligned polygons".
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